#pragma once
#include <iostream>
#include "Define.h"

namespace Next
{ 
	namespace GameServer
	{
		namespace Objects 
		{ 
			namespace MuPlayer
			{
				namespace Guild
				{
					using namespace std;
					using namespace Defines;

					typedef struct _GUILD_INFO_STRUCT
					{
						signed int		sNumber;
						char			szName[MAX_GUILDNAME_STRING+1];
						unsigned char	uMark[MAX_GUILDMARK_BUFFER];
						unsigned char	uCount;
						unsigned char	uTotalCount;
						vector<string>	vecNames;

					} GUILD_INFO, * LPGUILD_INFO;

					class CGuild
					{
					public:
						CGuild(void);
						~CGuild(void);
					};
				}
			}
		}
	}
}

